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VRchaeology

An immersive virtual field school for learning archaeological field methods through excavation, mapping, documentation, and analysis.

VRchaeology cover art: an illuminated cave waterfall and bridge, with the VRchaeology title and Game Studies and Design, The stu/dio mark. Open the case, then select the booklet to explore the game images.

Scene 1 of 6

View full image: The virtual cave and waterfall.

Click to lift or return the disc. When lifted, drag or use arrow keys to rotate it. Home returns it to the tray.

3D model credits

Meta Quest 3 by Elin, CC BY 4.0. Controllers by WebXR Input Profiles contributors, MIT license. Models scaled, positioned, lit, and animated for this presentation.

Learning through fieldwork

Students learn archaeological field methods in an immersive virtual cave: setting up grids, locating and excavating artifacts, mapping features, photographing finds, and running lab analyses. Built in Unreal Engine, VRchaeology connects classroom learning with field practice.

Development continues at the Game Studies and Design (GSD) Stu/dio, with new labs and improvements to the experience. GSD 282: VRchaeology, Spring 2027, was co-created by Laura Shackelford and Sepehr Vaez Afshar. The project is supported by NSF awards 1736235 and 2021460, and Epic MegaGrants.

Accessibility research, 2020–2022

With NSF support, the project investigated how virtual reality could make archaeology and other field-based sciences more accessible to college students who use wheelchairs. The study sought perspectives from students with mobility or physical disabilities to inform the experience’s accessibility. This is a historical research strand, not an active recruitment announcement. NSF award 2021460 · Original project description.

Project credits

Sponsor

  • Dr. Laura Shackelford

Co-PI (NSF Grant)

  • Dr. Wen-Hao David Huang

Associate producer

  • Sepehr Vaez Afshar

Project manager

  • Gabriel Wozniak

Additional project management support

  • Om Mistry
  • Pranav Shah

Programming

  • Anish Gupta
  • Praneeth Rangamudri
  • Nick Simons
  • Aashish Subramanian

Additional programming support

  • Zach Krauter
  • Ezra Schur
  • Gloria Xiao
  • Weijia “Charlie” Zhang

Design

  • Madison Rosenberger

3D art

  • Nancy “Nan” Kang
  • Dominic Larrieu
  • Xiaoxu “Johnny” Lyu
  • Yiwen “Tiffany” Wu

Additional 3D art support

  • Karan Ganesh
  • Mengzhen Yu

2D art

  • Synthia Cao
  • Pengkun “Daniel” Mao
  • Ruoheng Yang

Music

  • Adrian Pawlikowski

Sound design

  • Aubree Gray

Voice acting

  • Olive Wang

Stu/dio leads

  • Daniel Cermak (Director)
  • Robbie Sieczkowski (Producer)
  • Max Yang (Programming Lead)
  • Aditya Bhave (Art Lead)
  • Rodrigo Hidalgo Amat Y Leon (Design Lead)
  • Sarvin Eshaghi (Quality Assurance Lead)
  • Olive Wang (Accessibility Lead)

Archaeology content support

  • Emma Verstraete
  • Alexandra Zachwieja

Publications

Presentations

  • Invited talks

    VRchaeology talk (Laura Shackelford) to the VR Club

  • Conference talk

    Motivational processing in a game-based VR learning system for teaching introductory archaeology

  • Conference talk

    Virtual archaeology: the efficacy of virtual reality for social science education

  • Conference talk

    Digitally-empowered learning: teaching archaeology through VR and game-based learning

Funding

  • Grants

    EXP: Social science education through virtual reality simulation of an archaeological research site (NSF 1736235)

    Supported from 2017 to 2020.

  • Grants

    Increasing accessibility to field-based sciences for college students using wheelchairs (NSF 2021460)

    Supported from 2020 to 2022.

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